---Resident Evil 2 Minimum System Requirement---
---Resident Evil 2 Minimum CPU Type: Pentium---
---Resident Evil 2 Minimum CPU Speed: 166 MHz---
---Resident Evil 2 Minimum RAM Required: 24 MB---
---Resident Evil 2 Graphics Type: SVGA---
---Resident Evil 2 Graphics Resolution: 640x480---
---Resident Evil 2 Color Depth: High Color---
---Resident Evil 2 Minimum CPU Speed: 166 MHz---
---Resident Evil 2 Minimum RAM Required: 24 MB---
---Resident Evil 2 Graphics Type: SVGA---
---Resident Evil 2 Graphics Resolution: 640x480---
---Resident Evil 2 Color Depth: High Color---
Resident Evil 2, known as Biohazard 2 (バイオハザード2 Baiohazādo Tsū )
in Japan, is a survival horror video game originally released for the
PlayStation in 1998. Developed by Capcom as the second installment in
the Resident Evil series, its story takes place two months after the
events of the first game, Resident Evil. It is set in Raccoon City, an
American community whose residents have been transformed into zombies by
the T-virus, a biological weapon
developed by the pharmaceutical company Umbrella. In their escape from
the city, the two protagonists, Leon S. Kennedy and Claire Redfield,
encounter other survivors, and are confronted by William Birkin, the
mutated creator of the G-virus, a more powerful variation of the
T-virus.
The gameplay of Resident Evil 2 focuses on exploration, puzzle solving
and combat, and features typical survival horror elements such as
limited saves and ammunition. The game's main difference from its
predecessor is the "Zapping System", which provides each player
character with unique storylines and obstacles. Developed by a team of
40–50 people over the course of one year and nine months, Resident Evil 2
was directed by Hideki Kamiya and produced by Shinji Mikami. The
initial version of the game, commonly referred to as Resident Evil 1.5,
differed drastically from the released product and was scrapped at a
development stage of 60–80%, after being deemed "dull and boring" by the
producer. The resulting redesign introduced different settings and a
more cinematic story presentation, supported by a soundtrack that
employs "desperation" as an underlying theme.
Resident Evil 2 was well received by critics, who praised its
atmosphere, setting, graphics and audio.
Its controls, voice acting and
inventory system were criticized, however, and certain reviewers
disliked its puzzles. The game has become a million-seller, and is the
franchise's most successful title on a single platform. Years after its
first release, Resident Evil 2 was included in several lists of the 100
best games. Following its initial success on the PlayStation, it was
ported to Microsoft Windows, the Nintendo 64, Dreamcast and Nintendo
GameCube, and was released as a modified 2.5D version for the Game.com
handheld. The story of Resident Evil 2 was retold and built upon in
several later games, and has been adapted into a variety of licensed
works.
GamePlay
As a survival horror title, Resident Evil 2 features the same basic
gameplay mechanics as its predecessor, Resident Evil. The player
explores a fictional city while solving puzzles and fighting monsters.The game's two protagonists may be equipped with firearms, but limited ammunition adds a tactical element to weapon use.On the status screen, the player can check the condition of the
protagonists, use medicine to heal their wounds, and assign weapons.
The characters' current health can also be determined by their posture
and movement speed. For example, a character will hold their stomach in
pain if wounded, and will limp slowly if on the verge of death.
The protagonists may carry a limited number of items, and must store
others in boxes placed throughout the game world, where they may later
be retrieved.
Each protagonist is joined by a support partner during the course of
the story. These characters accompany the player in certain scenes, and
occasionally become playable.
Certain rooms contain typewriters that the player may use to save the
game. However, each save expends one of a limited number of ink ribbons,
which the player must collect in the game world.
The graphics of Resident Evil 2 are composed of real-time generated –
and thus movable – polygonal character and item models, superimposed
over pre-rendered backgrounds that are viewed from fixed camera angles.
The main addition over the preceding game is the "Zapping System":
Resident Evil 2 confronts each of the two playable characters with
different puzzles and storylines in their respective scenarios. After
finishing the "A" scenario with one protagonist, a "B" scenario,
in which the events are depicted from the other character's perspective
(meaning while this was going on, this was happening to the other
character), is unlocked.
The player has the option of starting the "A" scenario with either of
the two protagonists, resulting in a total of four different scenarios.
Actions taken during the first playthrough affect the second. For example, the availability of certain items may be altered.
After each game, the player receives a ranking based on the total time
taken to complete the scenario, and on the number of saves and special
healing items used. Depending on the player's accomplishments, bonus weapons and costumes may be unlocked as a reward. The game contains three stand-alone minigames: "The 4th Survivor", "The Tofu Survivor" and "Extreme Battle". These feature an extended cast of characters, and provide goals such as surviving with no items to pick up.
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